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text 2020-07-10 03:22
GAMING ORDENADOR

Game, también llamado juego de PC o juego de plataformas, algún juego interactivo operado por circuitos de PC. Las máquinas o "plataformas" en las que se juegan los juegos electrónicos tienen dentro PCs personales y compartidas de uso general, consolas http://www.bbc.co.uk/search?q=Gaming de videojuegos, consolas de vídeo conectadas a televisores domésticos, máquinas de juego de mano, dispositivos móviles como móviles y redes basadas en servidores. el término "videojuego" puede usarse para representar la totalidad de estos formatos, o puede referirse más específicamente sólo a los juegos que se juegan en gadgets con pantalla de vídeo: la televisión y las consolas recreativas.

La evolución de Pc gaming

Del ajedrez a la guerra espacial!

La idea de jugar a los juegos de ordenador es tan vieja como el propio PC. al principio, los beneficios esperados de esta actividad estaban íntimamente relacionados con el estudio de la computación. por ejemplo, el matemático e ingeniero Claude Shannon ha propuesto en 1950 que las computadoras pudieran ser programadas para jugar al ajedrez, y se preguntó si esto significaría que una computadora pudiera reflexionar. La propuesta de Shannon estimuló décadas de investigación sobre programas de juego de ajedrez y damas, generalmente de parte de investigadores informáticos que trabajaban en el campo de la IA (inteligencia artificial).

muchos juegos de PC surgieron de laboratorios de computación universitarios e industriales. numerosos juegos de consideración histórica funcionaron inicialmente como demostraciones de tecnología, luego de ser desarrollados como diversiones "fuera de horario" por alumnos y personal técnico. entre otras cosas, en 1958 William A. Higinbotham, del Laboratorio Nacional de Brookhaven en Nueva York, utilizó una PC analógica, cajas de control y un osciloscopio para crear Tennis for Two como parte de una exhibición pública para los visitantes del laboratorio. Sólo unos algunos años luego Steve Russell, Alan Kotok, J. Martin Graetz, y otros hicieron Spacewar! (1962) en el instituto Tecnológico de Massachusetts (MIT). Este juego empezó como un programa de demostración para mostrar el minicomputador PDP-1 (Procesador de Datos Programados-1) donado por Digital Equipment Corporation (DEC) al MIT y la novedosa Pantalla de CRT de exactitud Tipo 30 adjunta a él. Esta nueva tecnología apeló a la cultura "hacker" del Tech Model Railroad Club en el campus, y sus autores eran miembros de este grupo. Ellos escribieron software y construyeron cajas de control que daban a los jugadores la posibilidad de mover naves exclusivas en mapas estelares precisos, maniobrando y tirando torpedos exclusivas entre sí. Spacewar! fue precisamente un producto de la informática del MIT.

La extensa adopción de la línea PDP de minicomputadoras en otros campus y laboratorios en los años 60 y 70 logró de Spacewar! una parte omnipresente de la cultura informática. Una de estas instituciones fue la facultad de Utah, hogar de un fuerte programa de gráficos por PC y un estudiante de ingeniería eléctrica llamado Nolan Bushnell. después de graduarse en 1968, Bushnell se movió a Silicon Valley para trabajar en la Corporación Ampex. Bushnell había trabajado en un parque de atracciones durante la facultad y luego de jugar a Spacewar! soñaba con llenar las salas de diversión con este tipo de juegos electrónicos. adjuntado con uno de sus compañeros de Ampex, Ted Dabney, Bushnell diseñó Computer Space (1971), una versión de Spacewar! que trabaja con monedas y que se encuentra en un armario de arcade muy futurista. Aunque el juego -fabricado y comercializado por Nutting Associates, un vendedor de arcadas que trabajan con monedas- fue un fracaso comercial, estableció un diseño estándar y una configuración técnica general para las consolas de arcadas.

En 1972 Bushnell, Dabney y Al Alcorn, otro alumno de Ampex, fundaron la Atari Corporation. Bushnell pidió a Alcorn que diseñara un juego simple apoyado en el ping-pong, enseñando a modo de inspiración que Atari había recibido un contrato para fabricarlo. Aunque de todos modos no existía tal contrato, Alcorn era adepto a la electrónica de televisión y causó un juego simple y adictivo, al que llamaron Pong. Incapaces de atraer a los fabricantes de juegos de pinball en este prototipo, Bushnell y Alcorn lo instalaron en un bar local, donde se convirtió en un triunfo inmediato como juego operado con monedas. Tras superar el obstáculo legal que suponía la retención de la patente de los videojuegos de parte de la compañía Magnavox (que se trata en la siguiente sección), Atari se preparó para crear consolas recreativas en volumen. así ya que, creó la industria de los juegos "operados por monedas", logrando tal éxito que atrajo a los competidores a su nuevo espacio comercial, la sala de juegos electrónicos, que se convirtió a lo mejor en la principal fuente de juegos electrónicos innovadores hasta bien entrados los años ochenta.

Las consolas primeras de video casero

Pasadas las computadoras y las máquinas recreativas, la tercera inspiración para los primeros juegos electrónicos fue la televisión. Ralph Baer, ingeniero de televisión y gerente de la compañía de electrónica militar Sanders Associates (integrada después en BAE Systems), empezó a finales de los años sesenta a desarrollar tecnología y diseñar juegos que se pudieran jugar en televisores. En 1966 Baer diseñó circuitos para mostrar y controlar puntos en movimiento en un display de televisión, lo que condujo a un sencillo juego de persecución que llamó Fox and Hounds. Con este triunfo en mano, Baer consiguió el permiso y la financiación de la dirección de Sanders para reunir un reducido grupo, el proyecto de Juego de Televisión. En un año se probaron varios diseños de juegos prometedores, y el grupo de Baer vivió con maneras de llevar los juegos a los hogares por medios como la tv por cable. En 1968 completaron la Caja Marrón, un prototipo de estado sólido para una consola de videojuegos. Tres años más tarde, Baer consiguió una patente estadounidense para un "aparato de juego de tv". Magnavox consiguió los derechos poco después, lo que llevó en 1972 a la producción de la primera videoconsola doméstica, la Magnavox Odyssey.

El éxito de Pong como juego de monedas llevó a numerosas compañías, incluida nuestra Atari, a continuar adelante con las ediciones hogareñas e imitaciones del juego. buscando expandir su negocio de arcade operado por monedas, Atari llegó a un convenio con Sears, Roebuck and Company para fabricar y distribuir la versión casera de Pong. Su éxito intensificó la ya brutal rivalidad en este mercado. El Fairchild Channel F, lanzado en 1976, y el Atari 2600 VCS (Video Computer System), lanzado en 1977, lideraron una nueva generación de consolas que utilizaban cartuchos de ROM programables para la distribución y alojamiento de software de juegos. Estos sistemas eran programables en el sentido de que se podían insertar diferentes cartuchos de juego en ranuras particulares, un paso técnico que fomentaba la división del avance del juego del diseño del hardware. Activision, fundada en 1979 por los antiguos diseñadores de juegos Atari David Crane y Alan Miller y el ejecutivo de diversión Jim Levy, fue la primera compañía centrada de forma exclusiva en el programa de juegos. no obstante, en 1983, la avalancha de títulos de juegos para las principales consolas domésticas había causado una oposición de los clientes contra la imprevisible calidad de estos juegos y un fuerte declive de la industria de las consolas domésticas.

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text 2019-12-24 20:06
Borderlands 3: How to Start Moxxi Heist of Handsome Jackpot DLC

The first-ever appeared DLC story of Borderland 3 was released in December 2019 and is known as Moxxi Heist of the Handsome Jackpot DLC. As it is pretty fresh, gamers are not familiar with its aspects, thus facing difficulty even in starting it. In the blog, we have provided a proper workaround that contains all the essential information about Borderland 3’s Moxxi Heist of the Handsome Jackpot DLC. Make sure that you read the blog carefully to get the maximum results.

 

 

Moxxi’s Heist of the Handsome Jackpot DLC

To begin the process players should visit Sanctuary as the access of Sanctuary can only be granted after reaching Chapter 4, thus meaning that players need to upgrade their level. This criterion is an in-built feature of the game to base this DLC access approach on the level of the player.

 

 

Start Borderlands 3 DLC

Below we have written steps to make this workaround more convenient for you, so make sure that you read carefully and execute all these steps wisely in your game.

  • As discussed above, make sure that your player level in the game is enough, and you have purchased Moxxi’s Heist of the Handsome Jackpot DLC to proceed towards this step. 
  • 1. First, players need to locate and visit Sanctuary to begin the process of Moxxi’s Heist of the Handsome Jackpot DLC.
  • 2. After that, players need to head to the bar of Moxxi, and on the left and front gate of the bar, players will locate a poster of Handsome Jack.
  • 3. After you locate this poster, you will get access to start the Borderlands 3  Moxxi’s Heist of the Handsome Jackpot DLC.
  • 4. As mentioned earlier, players who haven’t bought Moxxi’s Heist of the Handsome Jackpot DLC will encounter an on-screen prompt from the game while they interact with Handsome Jack poster.
  • 5. If you are one of those players, then immediately buy the access from the Borderlands 3 Store and get back to the game to start this process.

 

 

Conclusion

 

The new Borderlands 3 DLC is a prominent initiative taken by Gearbox Software to enhance the gaming experience of Borderlands 3. The expansion in the story, along with its famous looter shooter and considerable advancement in the gear section is pretty intriguing. There are several Legendaries available in Moxxi’s Heist of the handsome jackpot that players will wish to witness.

 

We hope that this blog has served your purpose, and you have successfully attained access to the all-new Moxxi’s Heist of the handsome jackpot. Make sure that you read this blog carefully, and if you are new to the world of Borderlands 3, then you can witness its gaming experience on these devices such as Stadia, Xbox One, PS4, and PC.

 

I’m John Smith. I’m a web developer living in Texas. I am a fan of design, technology, and coffee. I’m also interested in reading and food. You can read my blog on office.com/setup with a click on the button above.

 

Source: Borderland

 

Source: office-com-setup.uk.com/borderlands-3-how-to-start-moxxi-heist-of-handsome-jackpot-dlc
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text 2019-12-24 14:58
Fortnite: How to Complete Stoke Coze Campfires in Winter Challenges

Fortnite has now involved the players with its latest challenges, aka winter challenges. The Challenge will disappear after the winter holidays, and thus, the chance of attaining gems and several essential items will also go with it.

 

The winter challenges consist of several challenges, and each Challenge consists of unique rewards. These challenges can be completed with a bit of ease; however, several players are facing difficulty in completing them.

 

One of the Challenges that is becoming a headache for gamers is Stoke Cozy Campfire. This Challenge requires the player to stoke a Cozy Campfire, and in return, players will get a unique winter-themed reward. Below we have mentioned a proper workaround that will guide the players to complete this Challenge efficiently. Make sure, that you follow each way and their steps carefully.

About Cozy Campfire

As we discussed above, it is one of Challenge of the Fortnite Winter Challenges event. Those players who are not familiar with this Challenge can locate it by opening the Snow lake option from the main menu. After that, they need to tap the option of Winter Lodge challenges and select the Stoke a Cozy Campfire. Players cannot locate the location of missions by using the map, so the mission of Stoke a Cozy Campfire can be found by players in nearby houses with Christmas trees.

 

How to Complete Stoke Cozy Campfire?

 

Several previous versions had also summoned Cozy Campfire challenges before, and in them, players are granted to carry Cozy Campfires to heal them during battles. But in this winter edition, the players are not allowed to carry Cozy Campfire because players need special items to carry these campfires. Along with that, one campfire can lit one time, so players should head towards the second campfire after the first gets burned.  Now, players need to locate as much campfire as they can by using maps and a hint of a Christmas tree.

 

After its official release, the Fortnite franchise is quite keen about celebrating festivals by including themes such as Winter or we encountered Christmas last year. This initiative of Fortnite developers is quite fascinating as it keeps merge the players both worlds together. Along with that, there is a lot of attainment of experience and gifts by completing these challenges. After players complete the Cozy Campfire Challenge successfully, they will be rewarded with Winter-themed Sweater.

 

 

Conclusion

 

Fortnite is quite eager to stun its fans as they keep on launching new and several updates. Similarly, a couple of days back, they have intrigued their fans by releasing Star Wars events, which include popular rising celebrities such as Ben Schwartz, Geoff Keighley, and J.J Abrahams. They have also added several Jedi-themed such as Lightsabers or Imperial blasters.

 

We hope that this blog has served your purpose, and if you are new to the Fortnite world, then you witness its gaming experience on gaming devices such as Xbox One, PS4, Nintendo Switch, and PC.

 

Ava Williams is a Norton product expert and has been working in the technology industry since 2002. As a technical expert, Ava has written technical blogs, manuals, white papers, and reviews for many websites such as norton.com/setup.

 

Source: Fortnite

Source: nortoncom-setup-en.uk.com/fortnite-how-to-complete-stoke-coze-campfires-in-winter-challenges
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review 2018-06-14 04:24
Team Phison by Chace Verity
Team Phison - Chace Verity

Phil is a grumpy restaurant owner who spends his free time playing first-person shooters and going on unsuccessful dates. He's playing his newest favorite FPS one night when he meets an enthusiastic newbie player, BisonFalls, and agrees to give him a few tips. He figures that's the end of it, but then Bison sends him a friend request and the two men eventually start talking about more personal stuff. It turns out that Bison's real name is Tyson, he's bisexual, and he's currently single. Phil finds himself arranging time to play with Tyson, texting him, calling him, and just generally thinking about him a lot. But the guy's just a gaming buddy. A young gaming buddy, 28 to Phil's 55. Surely there's no way he'd ever be interested in someone like Phil.

This was pretty sweet. For the most part, Phil and Tyson's romance was light and fluffy. The main things keeping them apart were distance and Phil's own doubts about his attractiveness to Tyson and worries about the difference between their ages. 

Tyson was like a friendly Golden Retriever in human form. Phil had a tendency to jump to conclusions and be a bit judgmental, but he was willing to listen, reevaluate his ideas, and apologize if necessary. Watching Tyson slowly turn Phil into putty was adorable, and I loved the encouragement Phil got from his friends and staff (even as I raised an eyebrow a bit at the hypocrisy of Phil texting Tyson during work hours while telling his staff they shouldn't be on their phones at work).

As I believe I've mentioned in the past, I'm not generally a fan of first-person present tense. It mostly worked okay here, other than a few moments that gave me fan fic vibes. And the sex scenes - first-person present tense sex scenes are weird.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2018-05-17 13:28
Release Blitz - Level Up

 
TitleLEVEL UP
Series: loosely related to the #gaymers series, but stands alone
Author: Annabeth Albert
Publisher: Annabeth Albert
Release Date: May 17, 2018
Heat Level: 4 - Lots of Sex
Pairing: Male/Male
Length: 40,000 words
Genre: Romance, contemporary m/m romance, gay romance, geeks, nerds, friends-to-lovers, gamers, gaymers
 

Add to Goodreads

 

 

Synopsis:

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Landon can’t believe he’s let himself get roped into participating in a charity calendar, let alone one that features tastefully photographed nudes. The genius physicist is hardly model material and he’s dreading the nude part of the photoshoot. Amid his reluctance, the one bright spot is his emails back and forth with the photographer.
 
However, Bailey ends up being not quite what Landon expects, and their first meeting is decidedly awkward. Bailey’s persistent though, and gradually Landon warms to the burly photographer, and they discover they have a shared love of gamer culture.
 
A tentative friendship is born, but the road from friends to lovers isn’t easy. Landon’s battling past trauma and must decide how much of a risk he’s willing to take. A sexy connection may not be enough to keep them together unless both are willing to put their hearts on the line.
 
Approximately 40,000 words. Previously released as part of the EXPOSED anthology, and loosely linked to the #Gaymers universe, this friends-to-lovers, hurt/comfort story stands alone with a guaranteed happy ending. Contains a brief mention of a prior assault, but no on-screen violence or flashbacks.

 

 

Excerpt:

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LEVEL UP EXCERPT—This is their first kiss, because I absolutely love writing first kiss scenes!
 
***
 
Bailey was the type who moved a lot as he gamed, biceps flexing, knees wiggling, shoulders jostling. Landon always liked people who got so into gaming, but it was more than a little distracting. His body was quickly coming to associate that orange scent of Bailey’s with good things, and other parts of him apparently liked Bailey’s nearness, which was a novelty because instead of intimidated, as he would have expected, he was more than a little turned on.
 
“Oh man, that was a rush.” Bailey laughed as both of their health meters dipped to zero. “I’m almost wishing I’d gone into game art, not photography. Amazing how these graphics have held up over the years.”
 
“Totally. And speaking of art, let me find the Space Villager stuff.” Landon reluctantly stepped away from the game. He headed to the nearby kitchen, where he was pretty the papers were buried with a stack of mail. Paper control was not his strong suit. “You’ll go nuts at the latest screen shots and promo teasers.”
 
“Cool.” Rather than follow Landon, Bailey went to sit on the couch.
 
“You want a drink while I’m in here?” Landon called to him after he found the papers under a pile of pizza ads. “I’ve got four flavors of Snapple, soda, and water.”
 
“Surprise me with a Snapple flavor.” Bailey looked right at home on Landon’s couch, lounging back.
 
He really did not look at all like any photographer Landon had ever met, and curiosity had him asking, “So why photography? You said you could have done game design?”
 
“Yeah, I had plenty of friends at the art institute go that direction. But I’ve been in love with photography ever since I worked on our middle school yearbook. I figured out quickly that taking pictures of events and sports was far more fun than trying to do the sports myself, so I did yearbook all through high school, got a photography scholarship to the art institute in Portland.”
 
“So you don’t play a sport?” Landon had a hard time believing that. With Bailey’s height and breadth, he totally looked like he lived for weekend games of some type.
 
“Nope. Hopelessly uncoordinated.” Bailey shot him an endearing smile when Landon handed him the bottle of tea.
 
“Me too.” Landon clinked bottles with him, then held up the papers. “Found the codes. But can I show you some stuff on the TV screen while you have your drink?”
 
“Absolutely.” Bailey took a long swig of tea, and Landon had to look away before he got mesmerized by Bailey’s full mouth, how it looked when his tongue chased a stray drop of moisture, how pink it was in contrast to his paler skin and brown beard.
 
Landon queued up the pre-release trailer Josiah had sent him a link to. Bombastic music filled his small living room as on the screen, and a spaceship pulled in for a landing on a planet filled with ruins of a once-powerful civilization. The narrator had an iconic voice and detailed all the special features of the expansion pack. Landon had already watched this a half-dozen times, and it still gave him happy chills.
 
“Wow. I can’t wait.” Bailey looked suitably awed. “This is even cooler than when War Elf added the mystic raids.”
 
“I know, right? Now look at the in-game screen shots.” He brought up another video, body relaxing more and more despite Bailey’s nearness. It was just so awesome to have someone new to share this with. He’d been hyped about this all week, but Pike was distracted by his boyfriend Zack’s deployment, Savannah didn’t game much, and the rest of his regular crew seemed to have other things occupying their attention.
 
Somehow, as he shared more video clips, he drifted closer to Bailey, so that their knees were almost rubbing. It wasn’t a giant couch, so there wasn’t a ton of room to move back, but even so, Landon wasn’t looking for an escape. He was aware of Bailey, very much so, but not nearly as freaked out as he’d been a few hours ago. Instead, his senses seemed to soak up Bailey’s scent and nearness, and it wasn’t until the fourth or fifth video that he realized that he was aroused.
 
Clink. Somehow Landon’s left hand, holding his drink, and Bailey’s right hand tangled.
 
“Oops.” He tried to extricate himself without spilling both beverages. Bending to put his on the floor, he hadn’t realized that Bailey had also leaned down until their heads collided.
 
“Ow,” they said simultaneously.
 
“Oh my gosh. I’m so sorry.” Bailey reached out, feeling around on Landon’s head. “Did you see stars? Break the skin?”
 
“I’m fine.” Landon didn’t pull away. Bailey’s hand felt damn nice. Gentle. Soothing more than just the bump on his head. Their eyes met, and he really needed to move back, break this spell, but he didn’t, instead leaning into to the touch. Bailey’s eyes darkened, and he stroked down Landon’s jaw. God, that felt so good, like an extra blanket on a chilly night, warmth he hadn’t realized he was missing. How long had it been since he’d been touched like this? Hugged, sure. He’d hugged Savannah goodnight, and hugged and wrestled around with his best friend Pike at the last LAN party, but neither of those things was touch like this. Caring. Sweet. Arousing.
 
Bailey leaned in again, way slower this time, all the time in the world for Landon to stop him. But he didn’t. Bailey’s beard tickled an instant before their lips met, a soft slide of mouths. Not aggressive at all, not the on-a-tight-schedule rush of a hookup, Bailey kissed like they had a sleepy Sunday afternoon to kill, like each reaction of Landon’s mattered, like he was trying to memorize something important and was going to take his time learning the lesson.
 
Landon was the first one to take things further, mouth opening on a sigh, welcoming Bailey’s agile tongue. He tasted sweet, like tea, and minty like the gum he’d popped after the pizza, familiar yet new at the same time. How had he managed to forget how awesome kissing could be? A laugh bubbled up in his chest, but quickly transformed to a groan of pleasure as Bailey nipped at his lower lip.
 
Not content to let Bailey be the one exploring, Landon sent his own tongue on a quest, tracing Bailey’s full lower lip, delving inside to rub tongues, retreating playfully to earn another nip. Fuck. This was nice. The video switched over to something random, and he barely registered it. He couldn’t say how long they kissed, just that he didn’t want it to ever end.

 

Purchase at Amazon

 

 

 

 

 

 

Level UpLevel Up by Annabeth Albert
My rating: 3 of 5 stars

Landon absolutely did not want to do this calendar shoot. If the photographer had not known how to coax him out of his shell, it could have been a disaster. Afterwards, he realizes he is attracted to the quiet photographer and wants to spend more time with him.

Bailey is immediately attracted to Landon. He appreciated the qualities that make him the shy almost recluse of a professor that he is. After spending time gaming together - they realize this could be worth a shot. Now if they can just put past pain and hurt behind them.

I felt like these characters were a great mix. I loved the reference to the amazing Gaymers series also! This story unfolds at a rather steady pace. The heat is obvious, but the solution is not. As always, this author brings us a book that makes us smile. Even after the storm.



***This ARC copy was given in exchange for an honest review.

View all my reviews

 

 

 

Meet the Author:

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Annabeth Albert grew up sneaking romance novels under the bed covers. Now, she devours all subgenres of romance out in the open—no flashlights required! When she’s not adding to her keeper shelf, she’s a multi-published Pacific Northwest romance writer. The #OutOfUniform series joins her critically acclaimed and fan-favorite LGBTQ romance #Gaymers, #PortlandHeat and #PerfectHarmony series. To find out what she’s working on next and other fun extras, check out her website: www.annabethalbert.com or connect with Annabeth on Twitter, Facebook, Instagram, and Spotify! Also, be sure to sign up for her newsletter for free ficlets, bonus reads, and contests. The fan group, Annabeth’s Angels, on Facebook is also a great place for bonus content and exclusive contests.
 
Emotionally complex, sexy, and funny stories are her favorites both to read and to write. Annabeth loves finding happy endings for a variety of pairings and is a passionate gay rights supporter. In between searching out dark heroes to redeem, she works a rewarding day job and wrangles two active children.

 

Website | Facebook | Twitter | Goodreads | Instagram | Annabeth's Newsletter | Annabeth's Angels

 

 

Giveaway:

 

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