This comes out this Tuesday, July 17th - order or pick it up from your local bookseller!
I don't do podcasts, but when a comic lands on my doorstep riffing on D&D I'm going to pay attention. The McElroy's have done a great job translating the often bizarre, silly and fun world of role-playing games into an entertaining adventure. I can't comment on how they've translated the podcast itself - where they play in real time - into the graphic novel form, but the jokes landed for me without any other experience.
Taako, Merle, and Magnus are intrepid adventurers on their way to liaise with...adventure. They intend to help Merle's cousin pick up treasure with the help of Barry Bluejeans. There are deeper currents to contend with, of course. Things start to go wrong, and its wonderful. The three must use what wits they have, spells and strength to get out alive and perhaps figure out what it is they're supposed to be doing. The ever-helpful DM occasionally pops in with a timely quip or reminder.
The art by Carey Pietsch (Lumberjanes) suits the tone of the book, and I can't wait for more. Not enough to bother with a podcast or anything, but still pretty impatient.
Of the two X-Files comic collections I picked up, this was the stronger. I feel like these three stories pushed the boundaries of what the X-Files could do. Network television, especially in the 90s, was limited in what it could and could not do. Rozum seems to have caught on that, while he couldn't make canonical changes to the series, he could definitely do some weird shit.
We've been rewatching the X-Files for the last few months, and have been really enjoying it. It has its ups and downs, but for every clunker there's an absolute gem that obscenely never seemed to make it to syndication. I saw this and "Night Lights" at one of the flea markets this spring and couldn't pass them up.
Tie-ins are always dicey, because they have to fit into the canon of the show, but being sidelines, they can't make any permanent change to the status quo. You can't have Scully showing off a new tattoo without explanation. 20th century TV was bad enough at continuity most of the time, no one wants to worry about what happened in the comic book.
'The Haunting' was pretty good. In my memory they're already taking shape as actual episodes. Mercifully eliminating some of the rushed art. The stories themselves were solid. Hicks and aliens, classic combo.