Scarlet. Mustard. Green. Peacock. Plum. Orchid.
One storm will change their lives forever…if they survive the night.
When a killer storm strikes at Blackbrook Academy, an elite prep school nestled in the woods of Maine, a motley crew of students are left stranded at the aristocratic mansion on campus. House later, his lifeless body is discovered in a pool of blood.
Based on the classic board game CLUE, IN THE HALL WITH THE KNIFE kicks off a trilogy of young adult mysteries in which nothing is what it seems, and everyone has a motive for murder.
The Game is On. No One is Safe.
I am going to hazard a guess and bet that a whole load of readers of this will pick it up out of nostalgia for either the cult classic 1985 film 'Clue' or because they enjoyed the Hasbro board game of the same name that the excellent movie was based on.
Or both, which is why I had to read it!
This is a modern reimagining of the board game 'Clue' (and when it's brought 'to life' in this way, it takes on the story form like the movie); set in an elite prep school in the woods of Maine called Blackbrook Academy. The characters are all there: Scarlet, Mustard, White, Green, Plum, Peacock, Orchid, and yes, Mr. Boddy. They all become stuck in this grand mansion of a school out on the tip of a rocky peninsula in the middle of what seems to be the storm of the decade, with no power, no way in or out, and then there's a murder.
The characters all have secrets, and a lot of them neatly fit stereotypes (rather like the original movie, I suppose, which may grate on some nerves and irritate some readers, but is actually wonderfully campy in the film). If you don't have the movie to constantly compare to (even with the board game as background), the book actually simply works well as a YA fun murder-mystery read: everyone is a suspect, they all seem to have a motive, but it doesn't get too heavy or scary. This is actually much like the vibe of the film; mystery LITE.
I would be interested in hearing what people think who have only played the board game, and from those who have not played the game but seen the film; I may have seen the film so many times that I constantly had images of Tim Curry scurrying around a mansion in a butler outfit (he was just SO PERFECT). I do think that Diana Peterfreund has paid great homage to the general 'Clue' board game franchise, and it will bring back some warm fuzzy feelings for fans (unless you expect the characters to be carbon copies of the movie versions, as well as the storyline).
It took a little while for me to get fully invested in the story, and much like the film, the 'big event' happens quite the way into the book. The chapters are named after the different characters as they reveal more about each one and follow them through the story. That took a while to get used to (it is used SO much) but I found it useful in separating their story arcs.
It's always a huge gamble to write a movie based on a book, so is it just as much of a gamble to write a book based on a movie? I'm not sure. This may be removed enough from the original film (or game) that it will find a different audience anyway. And maybe people will go out and play the board game again??! Who knows.
This will be released 10.8.19 on Amulet Books (Abrams) and there are plans for a series of Clue mysteries (at least 2 more books).
You can find all the links to GET A COPY HERE!
*I gratefully received this ARC as part of Miss Print’s ARC Adoption Program. Thank you!