I've been heavily indulging in nostalgia lately, well...maybe for a few years. It's a way for me to balance the demands of the first-run arcs I read for work and the constant perusal of catalogs featuring thousands of new titles every season. Will that change in our new time of uncertainty? No idea, really, but it will be difficult ride for many small imprints and publishers for the next few years, even if everybody gets better tomorrow (and they won't).
Anyway, 'Megatokyo' was staple reading for me and my friends at the computer lab between classes. I was never fully immersed in gamer or anime culture as some in my circle, but the lols were real nonetheless. Piro and Largo end up kicked out of a gamers convention and, on a whim, take a flight to Japan. In Tokyo they promptly spend all of their money and are stuck in the country until they can save enough money to fly home.
Meanwhile, Kimiko is auditioning for a major voice-acting role for a new game with the encouragement of her tough friend Erika who works at a manga shop. Throw in Ping, the sentient PS2 accessory, high-tech hijinks, 133+ sp34k (I know I got that wrong), Sega hitmen, battling consciences, and the occasional unsanctioned Godzilla-attack and you have are story.
I forgot Miho, a "darkly cute" personification of evil, or a misunderstood school girl.
The comic is still going, but I've completely lost track of where the story is these days. Once I've finished the second omnibus, I'll dig into the website.
What I like about this comic after all of these years is the commitment to true character development and the long-game story arcs. There are some really dated jokes and uninteresting interludes that were fun filler at the time, but could probably have been entirely excluded.
This omnibus edition includes all three books in the trilogy. In the first book, Jenny is doing some last minute preparation for her boyfriend Tom's birthday party and stumbles across a mysterious game store, where she buys a game in a blank white box. The game turns out to be a paper house, with paper figures you can draw on to look like the various players, and paper cards on which the players are expected to draw their worst fears. It seems like harmless fun, until the game becomes real, and Jenny, Tom, Zach, Dee, Audrey, Michael, and Summer are all trapped in the house and forced to face their fears if they want to survive. The one putting them through all of this is Julian, an evil but handsome being who wants to make Jenny his.
In the second book, everyone tries to adjust to the consequences of Book 1, and Julian's back for another game. In the third book, Jenny and her friends must travel to the Shadow World for a rescue attempt. They end up in a deadly amusement park, and this time around Julian isn't the only threat they need to worry about.
L.J. Smith was one of my top favorite authors when I was a teen, despite her book's frequently ugly covers (seriously, the original Night World covers were hideous, although they were at least more memorable than the current "face on a black background" omnibus covers). She was my go-to author for YA paranormal romance, and I loved several of her books enough to reread them multiple times.
I don't think I ever reread the Forbidden Game trilogy, though, and all I could remember about it was that it starred a hot evil guy and had a disappointing ending. I can tell you right now that the reason Teen Me was so disappointed was because I approached this trilogy as paranormal romance. In reality, it's more like YA horror with romantic elements, or maybe a YA horror love story. Even though I'd adjusted my expectations for this reread, the trilogy's ending was still a bit disappointing.
Smith's writing was as compulsively readable as I remembered it being, although it felt a bit dated, especially during the first book, and the computer scenes in the second book made me laugh a bit. Jenny was very much an "L.J. Smith trilogy" sort of character: the gorgeous blonde girl who was loved by everyone and viewed by everyone as being very good and kind. It was a bit much, but I suppose it fit with the "Persephone and Hades" vibe that the story was going for.
The horror aspects in the first book were a bit cheesy, but still decent. In Book 2, I liked the creepy moments before the newest game started (Audrey and Dee's experiences were my favorites), but the game itself was largely forgettable. Book 3's horror elements, on the other hand, were fabulous. It's no wonder that the primary thing I remembered about this trilogy was the amusement park. I'm a fan of creepy animatronics, so I considered Leo the Paper-Eating Lion and the stuff in the arcade to be some of the best parts.
The romance aspect... Even with my vague memories of how the trilogy turned out, it was hard not to read it as paranormal romance.
After the events of Book 1, I hated myself a little for wanting Jenny to end up with Julian - after all, the guy was responsible for one of her friends ending up dead (granted, the friend didn't have much of a personality) and was trying to force her into a position where she had no choice but to stay with him.
But I also kind of understood it. At the start of the book, Jenny was working her way towards becoming Tom's perfect Stepford wife, wearing clothes and styling her hair primarily to suit his tastes and laying out a future for herself that revolved around him and his plans. Tom's happiness was the most important thing. Then Julian appeared. He considered Jenny the light to his darkness and, unlike Tom, was completely focused on her. He was also way more charismatic and interesting. Tom was barely on-page in the first and third books and spent most of the second book either sulking a bit out of jealousy or acting like he'd already lost her and could only watch her from the shadows. Julian was more appealing than that. And what about a third option? Jenny could have ended up single, but stronger and more self-confident. I'd still have been bummed about Julian, but that outcome would have worked better for me than Jenny ending up with Tom. Boring, boring Tom.
I appreciated aspects of the ending more now than I probably did as a teen - the way all of the characters were forced to face the things they most feared about themselves and how others viewed them, and how they supported each other in the end. But I can't help it, I still read (or reread, I guess) L.J. Smith's books for the romance more than anything else, and this trilogy was just painful in that respect. I can understand why Teen Me never reread it.
(Original review posted on A Library Girl's Familiar Diversions.)
Disclaimer: I've never seen a single episode of the series or read any of the comics before, but I got this in a Humble Bundle, which I finally got around to reading.
I don't know. I think it would have been much more fun if I had grown up with the series, so there would have been nostalgia involved. Because as it was, I thought both the comic and Buffy felt rather dated and the stories predictable. The artwork also was nothing special, though not bad. I think it wasn't for me.
Kazuhiko, a former government agent, is roped into doing one last job for General Ko, one of the heads of the government. She tells him he must deliver a package, which he soon learns is actually a young girl named Sue. In the first two volumes of Clover, Kazuhiko does his best to take Sue to her destination despite opposition from multiple sources. He gradually learns who Sue is, why people don't want her going free, and how she's connected to him. The third volume of Clover is a flashback to the time when Sue and a beautiful singer named Ora first met, the beginnings of Sue's desire to leave her cage. The fourth volume of Clover is yet another flashback, even further back in time, to the days when Ran escaped his own cage and met Gingetsu, a friend of Kazuhiko's.
Clover's biggest strength was that it was very beautiful. It came across like an art experiment on CLAMP's part - lots of negative space, interesting things done with panel placement and usage, etc. And since this is one of those tragic CLAMP series, there are lots of beautiful people looking sad. A few of them get to be happy for a little bit, but it fades into bittersweetness at best.
Unfortunately, this series is style over clarity. Scenes felt disjointed and didn't always transition in ways I could easily follow. The first couple volumes technically had quite a bit of action in them, but it didn't always feel like action because of the way CLAMP drew things. It was weird, and I struggled to follow everything that was going on. The end of the amusement park portion was especially confusing, and instead of giving me more of that story, volumes 3 and 4 turned out to be flashbacks. The story never returned to its present.
One thing I didn't know until after I started reading was that this series was originally intended to be longer. I don't know why it was halted, but it was, which explains why, after two volumes of flashbacks, the story just...stopped. It was immensely frustrating.
The story had song lyrics repeated frequently throughout, at least two or three different songs. I did my best to pay attention to any lyrics the first time they showed up, but I generally found them difficult to read (in a fancy font, often white text on black backgrounds). Also, song lyrics are just disjointed text to me - I can't even vaguely imagine them put to music unless I've actually heard that music before. After a while, I just skimmed any lyrics that came up, which was probably not what CLAMP was aiming for.
I was left with so many questions. On the one hand, the government acted like Clover power was a simple matter of math (a two-leaf plus a three-leaf would equal five and therefore be too powerful to oppose). On the other hand, it was clear that some Clovers' powers wouldn't be a problem not matter how many of them got together, so it really wasn't just a matter of adding up the total number of leaves. And did people like General Ko technically count as Clovers? The world-building didn't make much sense to me.
All in all, this is one of those series that I'd probably only recommend to CLAMP completists or comics creators. As much as I liked the visuals, the story itself was more difficult to follow than it needed to be and didn't have a proper ending.
Additional Comments:
Supposedly each of the different levels of Clovers got a different tattoo, but the one character who was a one-leaf Clover had a four-leaf tattoo. Was that a mistake on CLAMP's part? It confused me.
Extras:
A few pages of full-color images at the beginning of each volume in the omnibus, as well as a full-color bonus gallery.
Rating Note:
I struggled with rating this. The story is probably more 1.5 stars - it's unfinished, will likely never be finished, and is structured oddly for something that stops at the point it does. The artwork, however, is lovely, more in the 4-star range (the clarity issues make me reluctant to rate it higher).
(Original review posted on A Library Girl's Familiar Diversions.)